Martin has been making art for games for two decades. His first steps into game art were taken when he modded the first Quake engine games, and today his experience in game production spans four console generations. Starting in environment art, Martin has expanded into technical art and tool design. He previously lead the environment art team at Io Interactive (SQEX) on the Hitman series where he also collaborated on tools and rendering development. Since 2016, he has worked as Technical Art Director on the Sample Games team at Unity Technologies.