Alexandre joined Unity in 2016 as a Software Engineer leading the development of a new compiler technology from C# to native code. Prior to this, he spent five years involved in the architecture and development of an innovative game engine written entirely in C#. He is also an Open-Source developer and has been contributing to several OSS projects, including SharpDX and Markdig. He has been recognized as a Microsoft MVP since 2014 in Visual Studio and Development Technologies. Alexandre loves to work on complex systems, improving their designs and empowering users.