Lee has worked as a programmer, at various levels and companies within the games industry for nearly 20 years. He started out making Gameboy Colour games, and finished off making games for PS4/Xbox One/PC before joining Unity Technologies in December 2017. He now spends his time working on the Burst compiler, and helping out wherever he can. Lee is probably best known to the wider world by his various pseudonyms, none of which he will reveal here. His free time is spent resurrecting/reverse engineering old hardware, pulling at threads, and generally have a nice time playing board games.